About
Character Artist with experience in the full character and game asset production pipeline. Over 2.5 yers of commercial experience, including a key role in the production of the released title “Hordes of Hunger”, delivering humanoid NPC characters, monsters and environmental assets. Specialized in high-quality digital sculpting, cloth simulation, retopology, and PBR texturing. Posses practical knowledge of human and animal anatomy. Proven ability to translate complex 2D concepts into functional 3D models while maintaining visual consistency and technical precision.