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Character Artist with experience in the full character and game asset creation pipeline. Proven track record in delivering high-quality humanoid characters, monsters and complex assets from blockout to engine implementation in UE5. Specialized in high-quality digital sculpting, cloth simulation, retopology, PBR texturing. Possess practical knowledge of human and animal anatomy. Proven ability to translate complex 2D concepts into functional 3D models while maintaining visual consistency and technical precision. What sets me apart is my versatile artistic background. Holding a Bachelor of Arts in Graphic Design and having co-founded and run a sportswear brand (Runo.Design), I possess a deep understanding of human anatomy, silhouette readability, and technical apparel design. I bridge the gap between pure artistic expression and rigorous production standards , collaborating closely with Art Leads, Animators, and Tech Artists to deliver highly optimized, animation-ready assets that perform flawlessly in-game. Whether balancing organic anatomy with complex hard-surface elements or translating intricate 2D concepts into functional 3D models , I bring detail-driven precision, deep technical curiosity, and an ego-free, feedback-oriented mindset to every project.
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