About
Character Artist with experience in the full character and game asset creation pipeline. Proven track record in delivering high-quality humanoid characters, monsters and complex assets from blockout to engine implementation in UE5. Specialized in high-quality digital sculpting, cloth simulation, retopology, PBR texturing. Possess practical knowledge of human and animal anatomy. Proven ability to translate complex 2D concepts into functional 3D models while maintaining visual consistency and technical precision.