"Goom" character I crafted for Hordes for Hunger game. I was responsible for the full character creation pipeline, block-out, high-poly sculpting in ZBrush, assets modeling, cloth simulation in Marvelous Designer, retopology in Blender, UV unwrapping in RizomUV, texturing in Substance Painter, grooming hair (hair cards) and shader/texture configuration in Unreal Engine 5. Character based on a concept by Tomasz Badalski.