"Priestess" character I created for Hordes of Hunger game. I was responsible for the full character creation pipeline, including block-out and high-poly sculpting in ZBrush, asset modeling in Blender, retopology in Blender, UV unwrapping in RizomUV, texturing in Substance Painter, and shader/texture configuration in Unreal Engine 5. Character based on a concept by Tomasz Badalski.