"Claudron" character I crafted for Hordes of Hunger game. I was responsible for the full creation pipeline, block-out, high-poly sculpting in ZBrush, assets modeling in Blender, retopology in Blender, UV unwrapping in RizomUV, texturing in Substance Painter and shader/texture configuration in Unreal Engine 5. Character based on a concept by Kinga Makowska.