"Father" character I crafted for Hordes of Hunger game. I was responsible for the full character creation pipeline, including block-out and high-poly sculpting in ZBrush, assets modeling in 3dsMax, cloth simulation in Marvelous Designer, retopology in 3dsMax, UV unwrapping in RizomUV, texturing in Substance Painter, grooming beard and mustache (hair cards) and shader/texture configuration in Unreal Engine 5. Character based on a concept by Kinga Makowska.